One Piece: Pirate Warriors 4 Review - One against many - ein - Video Peeling news, instructions, exemplary procedures, reviews and culture


A cathartic, if not revolutionary Musou experience.

In a world of chaos, uncertainty and tension, I am always glad if I find something cathartic, which allows me to escape with a push of a button, to enter another world and turn off thousands of enemies. One piece: Pirate Warrior 4 is an incredible candidate for this role. In my time, I went some of the classics by ein piece in the actions I found a good balance between the fight against interesting bosses, learning the simple, but rewarding fight, to experience his narrative and mowing more enemies at low level than I can count. Although there are no limits for the genre and contains some frustrating design decisions, one piece: pirate warriors 4 is an impressive entry in the series, which offers fans of a lot of content Ein piece and for those looking for a cathartic, smooth experience.

As with its predecessors pirate Warriors 4 The gameplay reflects the Musou-Genres hack and slash focus, with its ability to collect combos to collect thousands and turn off hundreds of enemies on a hit. This type of one-counter-many gameplay is the core of the game and enables incredibly worthwhile moments where entire legions of enemy soldiers are mowed at the same time. Virtually every mission she sees her in any way against a seemingly insurmountable number of enemies that make it, if you are defeated, like a unstoppable strength that deserves the treasure in the heart of earned ein piece. New in the series is that these attacks can take place both on the ground and in the air, which allows much more variety in combat and they can get out of some difficult situations. Besides, it never fun to fly with a few dozen enemies in the air.

"One Piece: Pirate Warriors 4 is an impressive entry in the series that offers fans of a lot of content Ein piece and for those looking for a cathartic, smooth experience. "

While it is worthwhile, thousands of grunz noise decreased down, the most important enemies are those who are distributed everywhere and have names or titles. Many of them are well-known characters that will be playable later while others are nameless and only serve to block their way. The most interesting of these main fines are the Titans, one of the other large newcomers in the series.

These are massive versions of new and recurring bosses such as Big Mom and some of the most interesting, against which they will fight in the course of story mode, as they are forced due to their size and strength to customize the way they attack them. With fighting against any number of enemies, however, it is disappointing to have a dizzying, confusing camera when you get involved in an enemy. Especially when there are several enemies that you can bind, the camera does not seem to know what to do, what struggles much more difficult power and sometimes the inability to see exactly where I have bound and where they were The difference between success and failure.

As in earlier games, the fight is relatively easy. Every character has two basic attacks and up to four special attacks simultaneously. While combinations of these attacks ensure a good strategy and a simpler time, the tendency to the push of a button is what you can ultimately bring through most fights. The occupation of the characters was again improved by Piratenkrieger 3, now with over 40 at startup, although many of them are not playable in the dramatic protocol of history.

"While combinations of these attacks ensure a good strategy and a simpler time, the tendency consists of crushing buttons, which ultimately can bring through most fights."

In the four categories Power, Speed, Technique and Sky divided, characters in each group usually have similar gaming styles. While you are likely to be interested in a category or character, as I did with Koro and Power fighters, it's fun to play with almost everyone, including new characters like Carrot. Some missions will force you to play as a specific figure for story purposes, but I recommend to try a variety of fighters and styles, as some will surprise you about their versatility and suppleness in the fight.

You will probably spend most of the time with Piratenkrieger 4 I played the dramatic protocol that contains the main history of the game, and it took a little more than 20 hours until I was done. With six main sheets, this story covers almost the same area as the show and condenses hundreds of episodes of the travel of straw hat pirates in just five of the arches of the game.

This means that there is a lot of rapid storytelling in intermediate sequences between missions and sheets, which can be a little hectic, but it's worth seeing each puzzle part. The sixth arch that covers the land Wano is completely new for the game. It is a welcome complement to the saga and fits well into the world. Fans of the series will be located here and for the rest of the dramatic log on a familiar subject area so that they can enjoy the new and old history.

"With six main sheets, this story coincides almost the same area as the show and condenses hundreds of episodes of the travel of the straw hat pirates in just five of the arches of the game."

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Each sheet contains a number of missions in which you return to one or two main environments. The cards can be some labyrinthine at certain points, especially when they encounter blocked paths that need to be bypassed. However, they are so varied that they are continuously pleasant, especially within the Whole Cake Bow. For each mission, you will be prompted to achieve a parent goal, e.g. B. "Escape to the ship" or "find way to a prison library". However, the missionary goal develops over time and rarely runs as planned. New in the series are co-missions where you are prompted to run a specific task within the parent goal, e.g. For example, to take control of a specific area or defeat a bust.

Although not all, because they do not have to move forward in history, offer nice rewards and add new twists to take them away from the critical path of the mission and find new wayings. However, while missions evolve, the user interface can become an obstacle. Mission destinations often take a large part of the center of the screen, even during the fight, and there is very little what they know when they are hit or if their health is low, which is frustrating, as a whole must be restarted Mission, if you or a teammate dies.

In addition to the dramatic protocol, there is the free protocol with which you can repeat each story mission with an unlocked character, and the treasure protocol with which you can play additional missions that are next to the main history. As with co-missions, the treasure protocol offers a different way to experience the fight and see more of it ein piece history if you are looking for more. These two offer more and more content for fans and give them a bit more money, and they are welcome as alternative methods to experience the strengths of the game.

"The cards can be a little labyrinthine at certain locations, especially when they encounter blocked paths that need to be bypassed. However, they are so varied that they are fun throughout, especially within the Whole Cake Bow. "

Even if I was frustrated Piratenkrieger 4 I always found my way back to a simple shot through enemies, took them all into the air and took them out satisfactorily at once. That's the feeling that I played through most of the time. While some of the design decisions out of experience, I could get back to his fight at any time to get another combination with a thousand hits or defeat a massive boss while I could experience the classic at the same time ein piece history and their new additions. For fans of the franchise this is a welcome complement, and for many others there is a lot of being recommended from the great musouou gameplay to the impressive story that is worth it.

_ This game was tested on the PlayStation 4 ._

THE GOOD

New and familiar one piece story; Reward struggle; Big titanium struggles; Various character list.

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